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information.

“All tribal law has done for me is take things away.”
INFORMATIONShipping and gen are both totally okay, as are canon and cross-canon! For ships, I'm OTA (F/M & F/F equally loved) but I have a soft spot for Aloy/Erend.
I like playing Aloy against other outcasts who had to fend for themselves, as well as others who lived in more "primitive" tribes. On the other hand, it can be interesting to play her against someone who's from a more "advanced" society, although it's usually easier if they come from a more fantasy or science fantasy background than pure sci-fi!
I'd enjoy playing her against characters from The 100 (especially Grounders), ASOIAF/GOT, Dragon Age, The Shannara Chronicles, Star Wars, and similar canons!
Unclaimed by her mother, Aloy is shunned by the Nora tribe as an infant and becomes an outcast; her only saving grace is a fellow outcast, Rost, who raises her like she is his own child. She spends her formative years angry and confused by her casting out, and desperately curious to learn the circumstances behind it: who was her mother, and why was she cast out?
At the age of six, Rost tells her of the Proving, a series of trials Nora children — and outcast children — undergo to become Braves of the tribe. While Aloy has no desire to become part of the tribe that shunned her for so long, the Proving also grants a boon to the winner; her boon, should she win, could be to uncover the reasons behind her casting out.
From then on out, she trains tirelessly to achieve peak physical performance. Rost teaches her all he knows, and Aloy is a diligent student. By the time she comes of age, her bow is like an extension of her arm, her aim is precise, and she rock-climbs like a freakin' spider monkey.
All is going according to plan, until it's not. SPOILERS: The Nora are attacked at the Proving by a group inexplicably targeting her, and she barely escapes with her life; from then on, she's tasked with traveling outside the Nora Sacred Lands to investigate the threat, which gets more and more confusing the more she learns about it.
Personality;
Aloy, despite being raised in a primitive land — and removed from that primitive society, no less — is remarkably clever. SPOILERS: Understandable, considering she's the genetic clone of a brilliant scientist. She's curious, observant, and quick-witted. When told that the Earth "isn't flat like [she] thought", she shoots back that she didn't think that because the shadow cast on the moon during an eclipse is curved. Aloy also employs cunning strategies in battle, as she's often outnumbered or facing an enemy of much greater size of power; stealth and smarts are the name of her game.
Despite her cleverness, though, she doesn't discount the importance of emotion and compassion. At the beginning, she's rather asocial — after all, her entire life, the world has been only her and Rost — but as her world opens up, so does her heart. One of Aloy's defining traits is compassion for everyone and the belief that everyone is equal and matters the same, no matter who they are.
Despite her compassion, though, Aloy takes no shit. Having grown up an outcast, she isn't exactly one for social niceties. She's blunt, to say the least, and has a sharp tongue. She doesn't need fire arrows to burn her enemies, hey-o. On top of that, her outcast status has just made her extremely socially awkward. There's a lot of ineptly absconding from conversations when it gets weird, and she clearly has no idea to handle certain situations, like when someone tries to flirt with her. After all, she'd never had a real conversation with a person her age until she was 18 years old.
All in all, Aloy's best summed up in this passage from the end of the game: